Production of Digital Game for Teaching Solar System under Integrated Science and its Effects on Pupils’ Learning in Junior High Schools in Kumasi

No Thumbnail Available
Date
2018-06
Journal Title
Journal ISSN
Volume Title
Publisher
KNUST
Abstract
Education is vital to national development, and Science education to a ground breaking economy. Therefore, academic performance is of utmost importance and its decline a source of worry to all stakeholders, necessitating efforts to determine its causative factors. However the greatest cause of decline presently has been attributed to educating today’s technology driven learners in old ways which are no more operative. Solar System is a challenging topic that must be taught in a way that will arouse admiration and incite the attention of learners. Conversely, Digital Game Based Learning have been proven an effective way of stimulating and optimizing students’ learning performance. Thus, this study investigated the traditional methods adopted for teaching Solar System under Integrated Science and their effects on learning, pupils’ knowledge and skills in digital games and devices, to produce a Digital Game to adjunct the teaching of Solar System and evaluated its effects on learning in two Junior High Schools in Kumasi. The study was guided by the descriptive and quasi-experimental research approach under the mixed method research design, with observation, interviews and questionnaire as research instruments. Convenience and purposive sampling techniques were adopted to sample two JHSs, 94 respondents– 90 form three pupils, 2 teachers and 2 head teachers. The study revealed lecture as the main teaching method employed for Solar System in both schools, which did not allow interaction, participation or hands-on activities, and made lessons uninteresting and boring leading to low performance. The developed digital game on the difficult-to-teach topic ‘Solar System’ proved pupils’ interest when active learning was pursued and improved their performance. It was therefore recommended that pupils’ knowledge and skills in digital games should be tapped on to deliver engaging, interesting, fun and active learning through digital games. It suggested that digital games be developed for all topics in Integrated Science to be used by teachers as supplementary tools during lessons.
Description
A Thesis submitted to the School of Graduate Studies, Kwame Nkrumah University of Science and Technology, Kumasi, in partial fulfillment of the requirements for the Degree of MASTER OF PHILOSOPHY IN ART EDUCATION
Keywords
Citation