Sculptural variables in stop motion animation

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Date
2009-08-11
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Abstract
This study delved into new-media in sculpture, to produce a virtual sculpture rather than actual or physical sculpture. The objectives of the study were to create sculptures traditionally, and use them in a stop motion animation to divulge some sculptural variables apart from the mainstream canons of the art in stop motion animation. A story was generated from Ghanaian folklore to produce models or puppets, build sets and props, compose and produce musical scores and to make a stop motion animation movie accordingly; to complete the study. The actual sculptures became virtual sculpture with the aid of the video camera which captured the images into movie files. The study revealed that once the stop motion movie involved a story line, fantasy, relationship, mores, locomotion, mimesis and comedy were inevitable variables to consider though they may appear to be indefinite.
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A Project submitted to the School of Graduate Studies, Kwame Nkrumah University of Science and Technology, Kumasi in partial fulfillment of the requirements for the degree of Master of Fine Art (MFA) Sculpture.
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